S e r v i c e s
Dyne Labs specialize in MMOCC development and management. Originally opened under the name Fizz Internet Productions, the company soon grew, before changing it's name to Fizz Studios. After the extreme demand for MMOCC and the coding teams passion for the field of work, the company changed name again to Dyne Labs and focussed primarily on MMOCC development.
Offering unique specialist solutions to MMOCCs, Dyne Labs has emerged as a leading coding company on the scene. MMOCC development is typically split into 3 sections as follows:
Front End Client
The client of a Dyne Labs MMOCC is developed using Adobe's Director software and Lingo coding. It uses Dyne Labs client framework and a customizable exterior, specially tailored to the client's needs. Because the client is all the end user will ever see, it is always carefully designed to allow beginner computer users to understand.
The end product is a web-based alternative to chat rooms and online communities. It offers a fun and easy way to communicate and enjoy internet messaging, as well as any extra features the specific client may need - such as games, etc.
Back End Server
The Dyne Server System is designed to run on most UNIX-like systems in the market, handling all communication between clients. It can be run on a single server, but it will also benefit from running on a network, for maximized capacity and uptime.
The communication is done in a custom lightweight protocol, designed to use little bandwidth and protect sensible data through encryption.
Moderator and Administrator Panel
The Moderation and Administration Panel offers a simple yet powerful solution to managing every aspect of the end product; from users to logs to rooms to ban. Based on a strict set of dynamic privileges, the MAP was designed to take the chore out of management by doing most of the work for you and allowing you to simply give your input and let it do the rest!


